The World of Nemundir
Nemundir is not a world of swords and sorcery. It is a modern, technologically advanced civilization where magic has become part of everyday life, replacing the role that information technology plays in ours.
The Age
Imagine a civilization that has passed through its own Industrial Revolutions and now stands at a threshold much like our Atomic Age: an era of remarkable invention, sweeping social transformation, and forces not yet fully understood. But the Information Revolution never arrived here. No computers. No mobile communication. No satellites. Instead, magic fills the void: some individuals can alter physical reality through consciousness alone, or summon otherworldly forces to reshape what is possible.

The Society
Multiple intelligent races coexist, their cultures deeply intertwined. Social classes are as divided as in our world, for prosperity does not reach everyone. Political corruption and corporate lobbying, fueled by new technologies, shape the fate of nations. In some states, citizens live in comfort and ignorance. In others, tension fills the streets.

The Crystals
Crystals capable of storing and utilizing magical energy are the most coveted raw material for states and corporations alike. They power everything from everyday conveniences to instruments of great power. Whoever controls the crystal supply controls the levers of civilization.

The Factions
Belonging to a faction is a choice, not a birthright. Factions range from mercenary companies and assassin brotherhoods to churches, scientific societies, corporate arms, and state intelligence services. Some operate globally, like the International Healing Society, whose reach crosses every border. Others thrive in shadow. Each faction carries its own history, its own ambitions, and its own sigil: a mark that signals allegiance, opens doors, and closes others. Their relationships are rarely clean, for alliances shift, resources are contested, and influence is currency. Knowing who your faction answers to and who it fears defines who you are. Or you walk alone, and answer to no one.

The Characters: The Few Who Matter
In this colorful, sometimes chaotic world, those who have just arrived can hardly find their way. But your characters are not ordinary citizens. They are individuals who have reached a tipping point, gaining the rare ability to reshape the destiny of the civilization around them. Heroes, martyrs, tyrants, or something else entirely: the choice is yours.
